![]() The best will always rise among the rest. ④ Overall Fit in the Current Meta (Season 1) Each build must be tested in all of these categories and will be evaluated based on their overall performance during the run. Season 1 also introduced Malignant Hearts, which act as special items that you can slot into your jewelry for a wide range of build-defining effects and are taken into account for this tier list.Ī straightforward metric that is based off endgame content such as Helltides, Legions, World Bosses, Nightmare Dungeons, Malignant Tunnels, and Echo of Varshahn. To say that builds can be complex in Diablo 4 is an understatement! A great build must have all of its parts, from skills to paragon boards, laid out in a way that is intuitive and maximizes synergy across the board to ensure maximum efficiency. Note that when two builds perform at roughly the same level, the one that is easier to execute will be the clear winner. While the very best builds house significant damage output across the board, the overall mechanical skill required to dish them out effectively is what separates the very best. Tier List Criteria ① Balance Between Ease-of-Use and Power There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.UP: Pre-Season 1 Build fully updated for Season 1.Įvaluations might change as the patch 1.1.2 contents are tested in-game. There will be one random check for a Crushing Blow. If you have more than one item with Crushing Blow, the probabilities will be added together. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. In 1.10 Crushing Blow is calculated before your normal damage. Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5). The life removed is also scaled with number of players. with missile weapons, vs Champions, Uniques, Bosses: 1/16th with missile weapons, vs Hirelings: 1/20th This is a chance of reducing a monster's health by X% in a single blow. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |